It's finally done. After almost two years of spare time spent on refinements and bug fixing we have released QMenu for Softimage open beta.
The result is an open and extendable Quad menu system similar to what you might know from 3dsMax, but it offers a lot more control via it's scripting functions. Yet, it is easy to customize existing, or create new, menus via the built-in configuration panel without scripting anything. All your configurations can be saved and loaded in an XML-based configuration file.
Download:
http://code.google.com/p/keyvis-dev/downloads/list
Here are some demo videos showing installation...
...and current feature set and configuration
For more information and documentation please visit http://www.keyvis.at/?page_id=68
Friday, 18 February 2011
Tuesday, 1 February 2011
Sproing -> keyvis
They say that becoming is more rewarding than being.
In this spirit, I decided it was time for a change and left my former position
as a Lead Artist at Sproing Interactive to found my own company together with my long-time friend a colleague Eugen Sares.
We both have 15 years experience in the field of CGI, with Eugen being more focused on artistic and design aspects, while I'm more technically oriented, which is a good match.
This decision didn't come easy as I have spent almost 8 years at different computer games companies (Similis and Rockstar Vienna, besides Sproing) doing game art from animation to modeling and texturing to writing tools for 3dsMax, Maya and Softimage in Python and Max Script, let alone the fact that one of the Sproing founders, Harald Riegler, is a good and old friend of mine. But sometimes you just have to make a small jump to move forward.
For the time being we'll concentrate on the things we do best - game art, architectural visualisations and TV commercials, as well as writing tools for us and whoever needs them.
If you read this and have work to do that is in some way related to above topics, don't hesitate to contact us.
For a list of references and example work please look at our portfolio page:
http://www.keyvis.at/?page_id=385
Note that the site is still under construction, especially a lot of our game and animation related work is still not uploaded or ready for viewing - please request some demo material directly if you are interested.
Stefan
In this spirit, I decided it was time for a change and left my former position
as a Lead Artist at Sproing Interactive to found my own company together with my long-time friend a colleague Eugen Sares.
We both have 15 years experience in the field of CGI, with Eugen being more focused on artistic and design aspects, while I'm more technically oriented, which is a good match.
This decision didn't come easy as I have spent almost 8 years at different computer games companies (Similis and Rockstar Vienna, besides Sproing) doing game art from animation to modeling and texturing to writing tools for 3dsMax, Maya and Softimage in Python and Max Script, let alone the fact that one of the Sproing founders, Harald Riegler, is a good and old friend of mine. But sometimes you just have to make a small jump to move forward.
For the time being we'll concentrate on the things we do best - game art, architectural visualisations and TV commercials, as well as writing tools for us and whoever needs them.
If you read this and have work to do that is in some way related to above topics, don't hesitate to contact us.
For a list of references and example work please look at our portfolio page:
http://www.keyvis.at/?page_id=385
Note that the site is still under construction, especially a lot of our game and animation related work is still not uploaded or ready for viewing - please request some demo material directly if you are interested.
Stefan
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