Tuesday 1 February 2011

Sproing -> keyvis

They say that becoming is more rewarding than being.
In this spirit, I decided it was time for a change and left my former position
as a Lead Artist at Sproing Interactive to found my own company together with my long-time friend a colleague Eugen Sares.



We both have 15 years experience in the field of CGI, with Eugen being more focused on artistic and design aspects, while I'm more technically oriented, which is a good match.

This decision didn't come easy as I have spent almost 8 years at different computer games companies (Similis and Rockstar Vienna, besides Sproing) doing game art from animation to modeling and texturing to writing tools for 3dsMax, Maya and Softimage in Python and Max Script, let alone the fact that one of the Sproing founders, Harald Riegler, is a good and old friend of mine. But sometimes you just have to make a small jump to move forward.

For the time being we'll concentrate on the things we do best - game art, architectural visualisations and TV commercials, as well as writing tools for us and whoever needs them.

If you read this and have work to do that is in some way related to above topics, don't hesitate to contact us.
For a list of references and example work please look at our portfolio page:

http://www.keyvis.at/?page_id=385

Note that the site is still under construction, especially  a lot of our game and animation related work is still not uploaded or ready for viewing - please request some demo material directly if you are interested.

Stefan

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